ProceduresGovernment

Video Game Consoles and Machines, Articles for Funfair, Table or Parlour Games

Código 9504 (Harmonized System 2012 by 4 digits)

Exchange by Territory

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International Sales

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United States: US$443M, Main commercial destination (2024)

In 2024, the countries with the most international purchases from Mexico were United States (US$443M), Greece (US$8.18M), Hungary (US$3.54M), Peru (US$3.12M), and Colombia (US$3.04M).

International Purchases

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China: US$546M, Main Commercial Origin (2024)

The countries with the most international sales to Mexico in 2024 were China (US$546M), Japan (US$157M), United States (US$84.8M), Vietnam (US$46.7M), and Spain (US$12.3M).

Specialization

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Specialization by State

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The RCA-Complexity  diagram compares the Revelead Comparative Advantages of states in Video Game Consoles and Machines, Articles for Funfair, Table or Parlour Games  and the Economic Complexity Index of each state.

RCA values ​​greater than 1 indicate that the state has comparative advantages in Video Game Consoles and Machines, Articles for Funfair, Table or Parlour Games. On the other hand, high levels of complexity (ECI) are associated with higher levels of income, potential for economic growth, lower income inequality and lower emissions.

Origins and Trade Destinations

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  • 0.9%, Mexican share in global exports - 2022
  • 2.16%, Mexican share in global imports - 2022

The visualizations show the global market for Video Game Consoles and Machines, Articles for Funfair, Table or Parlour Games. In both charts, Mexico stands out in order to identify its participation in the export and import market.

In 2022, the main exporting countries of Video Game Consoles and Machines, Articles for Funfair, Table or Parlour Games were China (US$28.2B), Japan (US$2.69B), and United States (US$2.14B). In the same year, the main importing countries for Video Game Consoles and Machines, Articles for Funfair, Table or Parlour Games were United States (US$14.6B), Netherlands (US$4.09B), and Germany (US$3.14B).