ProceduresGovernment

Arts, Entertainment, and Recreation

Sector (71)

 2024-Q1: $140B MX, Gross Domestic Product

DENUE November 2023: 64,314, Economic units

Jan-Mar 2024: US$20.7M, Foreign Direct Investment

2023-Q4 : $6.17k MX, Average Monthly Salary

2023-Q4 : 942k, Workforce

2023-Q4 : 24.8%, Female Workforce

2023-Q4: 36.9, Average Age

In the first quarter of 2024 the gross domestic product was $140B MX, 16.7% less than the previous quarter.

According DENUE 2023, Arts, Entertainment, and Recreation registered 64,314 economic units. The states with the highest number of economic units were Estado de México (8,326), Ciudad de México (5,312), and Jalisco (4,926).

According to data from the Economic Census 2019, total gross production was $115B MX. The states with the highest total gross production were Ciudad de México ($34.2B MX) and Nuevo León ($12.7B MX).

For its part, total income reached $117B MX in 2019, being the states with the highest income Ciudad de México ($35B MX) and Nuevo León ($13B MX).

Economic activities are related if they require similar knowledge or inputs. In 2014 in Arts, Entertainment, and Recreation the states with the highest affinity were Baja California Sur (0.89), Sinaloa (0.86), Sonora (0.86), San Luis Potosí (0.85), and Chihuahua (0.83).

During the fourth quarter of 2023 in Arts, Entertainment, and Recreation the workforce was 942k people, 75.2% men and 24.8% women. In addition, the average monthly salary informed was $6.17k MX.

During the same period, occupations with the highest number of workers in Arts, Entertainment, and Recreation were Musicians, Teachers in Physical Education and Sport, and Sweepers and Janitors (Except Hotels and Restaurants).

The average age of workers in Arts, Entertainment, and Recreation in the fourth quarter of 2023 was 36.9 years. In the same period, the average schooling of the workforce of Arts, Entertainment, and Recreation, was 11.9 years.

Salaries and Workforce

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Average Monthly Salary 2023-Q4: $6.17k MX

Working population 2023-Q4: 942k

In the fourth quarter of 2023, the workforce in Arts, Entertainment, and Recreation it was of 942k people, 75.2% men with a reported average monthly salary of $6.48k MX and 24.8% women with a salary of $5.23k MX.

Of the total employed population, 30.3% of the total workforce were formal workers with an average monthly salary of $6.99k MX, while he 69.7% corresponds to informal workers with an average salary of $5.82k MX.

Salaries and Workforce by Occupations and States

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In the fourth quarter of 2023 the occupations with the highest number of workers were Musicians, Teachers in Physical Education and Sport, and Sweepers and Janitors (Except Hotels and Restaurants).

Gross Domestic Product

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Gross domestic product 2024-Q1: $140B MX

Gross Domestic Product 2023: $152B MX

In the first quarter of 2024, Arts, Entertainment, and Recreation recorded a gross domestic product of $140B MX, evidencing a drop of 16.7% compared to the previous quarter and an increase of 8.81% compared to the same period of the previous year.

* Current values, at current prices, base year 2013. Excludes taxes on products.

Production Indicators by State

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According to data from the Economic Census 2019,  51,352 economic units were totaled in Arts, Entertainment, and Recreation, highlighting Estado de México (6,964), Ciudad de México (4,366), and Jalisco (3,869).

Total gross production was $115B MX. The states with the highest total gross production were Ciudad de México ($34.2B MX) and Nuevo León ($12.7B MX).

Total income reached $117B MX in 2019, being the states with the highest income Ciudad de México ($35B MX) and Nuevo León ($13B MX).

* It is recommended to consider the values as approximations of the real value because some records have been anonymized due to confidentiality principles.

Production Indicators by Municipality

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In 2019, Arts, Entertainment, and Recreation had a total of 51,352 economic units and the municipalities with the highest number of economic units were Puebla (861), Ecatepec de Morelos (820), and Guadalajara (787).

Also, $115B MX in total income were registered and the municipalities with the highest income were Benito Juárez ($11.4B MX), Solidaridad ($7.76B MX), and Monterrey ($5.96B MX).

Total expenditure registered in 2019 was $65.4B MX and the municipalities with the highest expenditure were Benito Juárez ($7.3B MX), Tijuana ($4.23B MX), and Monterrey ($3.53B MX).

In 2019 there were 201k employees dependent on economic units and the municipalities with the highest number of employees were Solidaridad (6.67k), Zapopan (6.61k), and Tijuana (5.32k).

* Any inconsistency between the data at the state and municipal level is due to the anonymization methodologies applied to the data, also municipalities not shown in the visualization have been anonymized.

Economic Units

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The visualization shows the number of economic units in Arts, Entertainment, and Recreation according to the number of employees.

According to DENUE data published in November 2023, 58,895 companies with 0 to 10 employees were registered (329 companies more than the previous period). In the same period, 4,423 companies with 11 to 50 employees were registered (86 companies more than the previous period).

595 companies with 51 to 100 employees were registered in 2023 (2 companies less than the previous period). Likewise, 401 companies with more than 101 employees were registered (2 companies more than the previous period).

Source National Statistical Directory of Economic Units (DENUE)

Foreign Direct Investment (FDI)

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  • US$20.7M, FDI Jan-Mar 2024
  • US$1.52B, FDI Jan-1999 to Mar-2024

In the period January to March 2024, FDI from Arts, Entertainment, and Recreation was US$20.7M, distributed in reinvestment of earnings (US$18.4M), inter-company debts (Confidential), and equity Capital (US$0).

Since January 1999 to March 2024, the accumulated amount of FDI in Arts, Entertainment, and Recreation was US$1.52B, distributed in equity Capital (US$1.28B), inter-company debts (US$165M), and reinvestment of earnings (US$73.1M).

* Confidential data is not shown in the chart (see information icon in the section).

Foreign Direct Investment (FDI) by State

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Period Jan-Mar 2024: US$0

Period Jan-1999 to Mar-2024: US$1.01B, Mexico City is the main receiving state

No FDI is recorded in the period January to March, 2024

Historically (from January 1999 to March2024) the states that have received the highest FDI are Mexico City (US$1.01B), Baja California (US$115M), and Aguascalientes (US$55.9M).

* Information download does not contain confidential data.

Foreign Direct Investment (FDI) Origin

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Periodo Jan-Mar 2024: ---, US$0

Main investing country between Jan-1999 and Mar-2024: Spain, US$896M

No FDI is recorded in the period January to March of 2024.

Historically (from January 1999 to March de 2024) the countries that contributed the most to FDI were Canada (Confidential), Brazil (Confidential), and United States (Confidential).

* Information download does not contain confidential data.

Specialization and Opportunity

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As of May 2021, the states with the highest degree of specialization in Arts, Entertainment, and Recreation were Zacatecas (1.42), Michoacán de Ocampo (1.27), and Quintana Roo (1.26). The degree of specialization is measured using the RCA index, which represents the ratio between the observed and expected establishments of each state for each industry.

The states with the highest degree of development opportunity in Arts, Entertainment, and Recreation according to Relatedness were Sonora (0.86), Colima (0.81), and Baja California (0.74). The Relatedness measures the distance between an industry and the current industrial composition in each state. The presented entities register a level of specialization lower than one unit (RCA <1).

Workforce by Schooling Years, Age Range and Gender

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Average Age 2023-Q4: 36.9

Average Years of Schooling 2023-Q4: 11.9

The visualization shows the workforce of Arts, Entertainment, and Recreation by age group and years of schooling, comparing men and women.

In the fourth quarter of 2023 in Arts, Entertainment, and Recreation the average age for women was 35.3 years and the average schooling was 12.4 years.

The average age of men in the Arts, Entertainment, and Recreation workforce was 37.5 years, while the average schooling was 11.8 years during fourth quarter of 2023.

* The visualization omits the range of schooling "Not Specified".

Staff According to Age of the Companies

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The visualization shows the percentage distribution of employed staff according to age range or educational level in economic units of different ages.

According to data from the Economic Census 2019, the economic units of the Arts, Entertainment, and Recreation sector had 267,775 people employed, by age range 19,993 people up to 20 years old were registered, 94,196 people from 21 to 30 years old, 80,217 people from 31 to 40 years old and 73,369 people over 40 years old.

By educational level 4,121 people without education were registered, 80,355 people with basic education, 122,479 people with upper secondary education and 60,820 people with higher education.

Staff Turnover and Permanence

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The visualization shows the percentage distribution of staff turnover and permanence in companies of different sizes and ages, according to the option selected in the upper button.

According to data from the Economic Census 2019, employee turnover is N/A.

According to data from the Economic Census 2019, the staff distribution who received training according to age range was 29.8% of staff with up to 20 years, 25.5% of staff between 21 and 30 years, 25.4% of staff between 31 and 40 years, and 22.2% of staff with 41 years or more.

According to the level of instruction, the distribution of trained staff was 22.4% of staff without intruction, 23.6% of staff with basic education, 26.6% of staff with upper secondary education, and 23.2% of staff with higher education.

Access to Financing

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According to data from the Economic Census 2019, the distribution of economic units according to size that had access to financing was 9.83% units with up to 10 people, 12.5% units with 11 to 50 people, 21.2% units with 51 to 250 people, and 15.5% units with 251 and more people.

According to the age of the economic units, the distribution of those that obtained financing was 14.2% of the recently created (up to 2 years) units, 10.4% of the youth (3 to 5 years) units, 8.39% of the adults (6 to 10 years) units, and 7.43% of the seniors (over 10 years) units.

The states with the highest percentage of economic units that received financing were Baja California Sur (15.7%), Oaxaca (15.6%), Querétaro (15.1%), Colima (13.9%), and Nayarit (13.3%).

Sources and Uses of Financing

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The visualization shows the percentage of economic units according to size or age according to the sources of financing or the uses they gave to the financing received.

In the chart, each level corresponds to a size or age of the company depending on the option selected in the upper button. The darker the box, the higher the percentage of economic units that are in that category.

Information Technologies

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Internet Usage by State

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The visualization shows the percentage distribution of the economic units in the Arts, Entertainment, and Recreation sector that had internet services.

According to data from the Economic Census 2019, the states with the highest percentage of economic units that had internet services were Quintana Roo (42.1%), Querétaro (41.1%), Baja California Sur (40.9%), Baja California (38.8%), and Sonora (37.4%).

Availability of Internet Service and Computing

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The visualization shows the distribution of companies that had internet services or computer services according to the size or age of the economic units, depending on the options selected in the upper buttons.

According to data from the Economic Census 2019, the Arts, Entertainment, and Recreation sector had 21.6% of economic units that had internet services and 25.3% of economic units that had computer services. The disaggregation by size or age of the units can be analyzed in the visualization.

Internet Use in Companies

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The visualization shows where the economic units are concentrated depending on the use they make of the internet, according to the size or age of the company.

According to the size of the company, the economic units of 251 and more people that use the internet in business management (92.2%) stand out in percentage terms.

According to the age of the company, youth (3 to 5 years) economic units that use the internet for search information for goods or services (81.4%) stand out.

Business Management

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Internet Purchases and Sales

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The visualization shows the distribution of purchases and sales over the Internet and the distribution of monetary transactions according to the medium used in the transaction and the size of the companies.

According to data from the 2019 Economic Census, internet sales reached $10.5B MX and purchases were $8.35B MX. On the other hand, sales made in monetary transactions were $115B MX and purchases reached $63.5B MX.

Problems faced by economic units

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The chart shows the main problems faced by economic units. With the upper selector it is possible to analyze the problems affecting companies according to their size. By default, the problems of economic units with up to 10 people are shown.

According to data from the Economic Census 2019, the main problems faced by the economic units of Arts, Entertainment, and Recreation with up to 10 workers are public insecurity (22.4%), another problems (20.9%), high expenses in service payments (13.5%), and high taxes (9.97%).

Accounting System

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According to data from the Economic Census 2019, the distribution of economic units that had an accounting system  was 52.4% units with up to 10 people, 75.7% units with 11 to 50 people, 96.1% units with 51 to 250 people, and 97.6% units with 251 and more people.

The states with the highest percentage of economic units that had an accounting system were Quintana Roo (76.4%), Baja California Sur (75.8%), Baja California (71.2%), Tamaulipas (69.8%), and Chihuahua (68.5%).

Expenditure and Income Control Mechanisms

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The chart shows the percentage of companies by size that used different mechanisms to control expenses and income in their operations.

According to data from the Economic Census 2019, the main expenses and income control mechanisms were accounting system developed by third parties (61.4%) in companies with up to 10 people, accounting system developed by third parties (38.3%) in companies with 11 to 50 people, internally developed accounting system (71.3%) in companies with 51 to 250 people, and internally developed accounting system (82.9%) in companies with 251 and more people.

Monetary Transactions

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The visualization shows the percentage distribution of the economic units in the Arts, Entertainment, and Recreation sector according to the amount of income from the supply of goods and services.

According to data from the Economic Census 2019, the states with the highest income from the supply of goods and services were list Ciudad de México ($34.3B MX),Nuevo León ($12.8B MX),Quintana Roo ($11.9B MX),Jalisco ($8.77B MX),Estado de México ($8.09B MX).

With the upper selector it is possible to see the distribution of expenses for consumption of goods and services, in addition to the amounts of purchases or sales over the internet.

Environmental Standard

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The visualization shows the percentage of large economic units of the private and parastatal sector that had activities in 2018, according to compliance with the environmental standard.

In 2018, 7.34% of the large economic units complied with the environmental standard, 34.1% did not know if they complied with any environmental standard, and 58.5% did not comply with the environmental standard.

Staff Engaged in Environmental Protection Activities

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The visualization shows the percentage distribution of economic units in the private and parastatal sectors of Arts, Entertainment, and Recreation that had staff in environmental protection activities by state.

According to data from the Economic Census 2019, the states with the highest percentage of large economic units that had staff in environmental protection activities were Durango (28.6%), Oaxaca (28.6%), Quintana Roo (27.3%), Nayarit (26.7%), and Morelos (18.8%).

Environmental Protection Processes

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According to data from the 2019 Economic Census, 42.9% of the large economic units in the Arts, Entertainment, and Recreation sector separated their waste, highlighting the separation of paper (91.4%), plastic (80.4%), and glass (51.9%).

On the other hand, 14.1% of the large economic units applied some treatment to the wastewater generated in their activity. The main uses of the treated water were gardening and cleaning (9.96%), discharge to the public network (1.98%), and same production process (1.84%).

Expenditure and Investment in Environmental Protection

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According to data from the Economic Census 2019, 9.46% of the large economic units in the Arts, Entertainment, and Recreation sector made expenditures on environmental protection, highlighting expenditures in sewage treatment ($24.5M MX), decrease water consumption ($11.7M MX), and decrease energy consumption ($11.5M MX).

On the other hand, 1.84% of the large economic units made investment in environmental protection. The main investments were in decrease water consumption ($3.22M MX), sewage treatment ($3.12M MX), and mitigate or reduce noise ($2.63M MX).

Science, Innovation and Technology

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Innovation in Large Companies in Recent Years

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The visualizations shows the percentage distribution of the large economic units of the private and parastatal sector of Arts, Entertainment, and Recreation with innovation activities in at least one year between 2016 and 2018.

According to data from the Economic Census 2019, the states with the highest percentage of large economic units with innovation activities in 2016, 2017 or 2018 were Chihuahua (17.4%), Zacatecas (16.7%), Baja California Sur (15.8%), Tabasco (14.3%), and San Luis Potosí (12.5%).

Innovation Activities in 2018

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According to data from the Economic Census 2019, 6.21% of the large economic units of the private and parastatal sector of Arts, Entertainment, and Recreation had innovation activities in 2018.

Of the total staff employed in large economic units, 2.98% was employed in product innovation activities, 0.92% in process innovation, 2.14% in market innovation, 3.19% in organizational innovation, and 1.93% in innovation for technological adaptation and documentation.

Qualified staff in Innovation Activities

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The visualization shows the distribution of large economic units of the private and parastatal sector of Arts, Entertainment, and Recreation that employed qualified staff in technological research and development activities in 2016, 2017 and 2018.

According to data from the Economic Census 2019, the lowercase Arts, Entertainment, and Recreation Sector had 85 economic units that had qualified staff in technological research and development activities, 6 economic units had it for research and technological development in the field of Biotechnology and 7 economic units for research and technological development in Nanotechnology.

In the same year, 18 economic units had qualified personnel in the registration or processing of patents for brands, products or processes, and 10 economic units had this type of staff to contracts or acquisition of patents for brands, products or processes.